w^pLq

̂Ȃ

UNKNOWN{̂ɂɏ]STt@C"minaduki"ł

O[~[pybgV[

fŃeXg߂̋LqăoOoĂӔC͎܂̂
X҂ɖ₢킹肵ȂłˁiOO;

ƂAI[giAirNojŊmO[~[pybgV[gX͂Ȃ̂ł傤H

EXillqj@`O[~[pybgVE

;̂悤Ȗ߂VNnbg炢̋Lq̂

[State 3320,ChangeState]
type = ChangeState
triggerall = Time = 132
trigger1 = P1Name != Gւ"Fate_Copy"bƓĂ

;̖߂̉Ɂ̖߂Ă

[State 3320,ChangeState]
type = ChangeState
triggerall = Time = 132
trigger1 = P1Name = "Fate_Copy"
value = xxxx ;󂢂ĂԍĂ

; 炢p̖߂ƍ̂łɁ̖߂Ă

;--------------tFCgiF2)
[Statedef xxxx] ;Ō߂ԍƑĂ
type = S
movetype = H
physics = S
anim = 9100
velset = 0, 0
ctrl = 0
sprpriority = 1

[State 3500,ScreenBound]
type = ScreenBound
trigger1 = 1
movecamera = 0, 0

[State 3500,Muteki]
type = NotHitBy
trigger1 = 1
value = SCA

[State 3500,PosFreeze]
type = PosFreeze
trigger1 = Time > 0

[State 3500,PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
triggerall = AnimExist(9101)
trigger1 = Enemy,Command = "x"
value = 9101

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
triggerall = AnimExist(9103)
trigger1 = Enemy,Command = "y"
value = 9103

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
triggerall = AnimExist(9105)
trigger1 = Enemy,Command = "z"
value = 9105

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
triggerall = AnimExist(9102)
trigger1 = Enemy,Command = "a"
value = 9102

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
triggerall = AnimExist(9104)
trigger1 = Enemy,Command = "b"
value = 9104

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Time = [45,300]
triggerall = AnimExist(9106)
trigger1 = Enemy,Command = "c"
value = 9106

;قǂ͉́wGx̕Ăg

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,300]
;trigger1 = Enemy,Command = "x"
;value = S1,13
;channel = 0

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,300]
;trigger1 = Enemy,Command = "y"
;value = S1,10
;channel = 0

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,300]
;trigger1 = Enemy,Command = "z"
;value = S1,8
;channel = 0

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,300]
;trigger1 = Enemy,Command = "a"
;value = S1,0
;channel = 0

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,300]
;trigger1 = Enemy,Command = "b"
;value = S1,10
;channel = 0

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,300]
;trigger1 = Enemy,Command = "c"
;value = S1,9
;channel = 0

[State 3500,ChangeAnim]
type = ChangeAnim
triggerall = Anim != 3650
triggerall = Time < 300
trigger1 = AnimTime = 0
trigger2 = AnimElem = 10
trigger2 = Anim = 1300
value = 9100

[State 3500,ChangeAnim]
type = ChangeAnim
trigger1 = Time = 300
value = 9107


EXiRajaaboyj@`O[~[pybgVE

gRajaaHypers.cnsh̉L̋Lqӏ

[Statedef 3591]
`

[state 810,backtoownstate]
type=selfstate
trigger1=!gethitvar(isbound)
trigger1=time>600
value=0
ctrl=1


ƂiStatedef 3591̈ԉj܂̂ŁA̋Lq̏ɉL̃Xe[gLqg܂ŁhǋLĂB



;-----------------------tFCg--------------------------------------------

[state 800,anim]
type=changeanim
triggerall=name= "Fate_Copy" && authorname = "minaduki"
trigger1=time=[45,356]
trigger1=anim!=[9100,9107]
value=9100

[state 3500,anim]
type=changeanim
triggerall=time=[45,356]
trigger1=enemy,command="x"
value=9101

[state 3500,anim]
type=changeanim
triggerall=time=[45,356]
trigger1=enemy,command="y"
value=9103

[state 3500,anim]
type=changeanim
triggerall=time=[45,356]
trigger1=enemy,command="z"
value=9105

[state 3500,anim]
type=changeanim
triggerall=time=[45,356]
trigger1=enemy,command="a"
value=9102

[state 3500,anim]
type=changeanim
triggerall=time=[45,356]
trigger1=enemy,command="b"
value=9104

[state 3500,anim]
type=changeanim
triggerall=time=[45,356]
trigger1=enemy,command="c"
value=9106

;قǂ͉́wGx̕Ăg

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,356]
;trigger1 = Enemy,Command = "x"
;value = S1,13
;channel = 0

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,356]
;trigger1 = Enemy,Command = "y"
;value = S1,10
;channel = 0

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,356]
;trigger1 = Enemy,Command = "z"
;value = S1,8
;channel = 0

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,356]
;trigger1 = Enemy,Command = "a"
;value = S1,0
;channel = 0

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,356]
;trigger1 = Enemy,Command = "b"
;value = S1,10
;channel = 0

;[State 3500, Voice]
;type = PlaySnd
;triggerall = Time = [45,356]
;trigger1 = Enemy,Command = "c"
;value = S1,9
;channel = 0

[State 3500, Stop]
type = ChangeAnim
trigger1 = Time = 356
value = 9107

;܂

MithAiJXƂ̍قΉp̋LqłifŃeXg߂̋LqăoOoĂӔC͎܂̂Mithɖ₢킹Ȃł(OO;
anakaris_3.cns
;Ƃ̍ق
[Statedef 1300]EEE
̉̂قɂ
[State 1300, 1]
type = VarSet
trigger1 = P2Name = ""
v = 5
Value = 
ƌLq񂠂̂
[State 1300, 1]
type = VarSet
trigger1 = P2Name = "Fate_Copy"
v = 5
Value = 19iȂƎv̂ł̂܂܂ővƎv܂

anakaris.air
;------------------- 
;19tFCg@Rs[
[Begin Action 9190];_O
Clsn2: 1
 Clsn2[0] = -17,-53, 16,  3
9030, 0, 0, 0, 9
Clsn2: 1
 Clsn2[0] = -15,-49, 18,  2
9030, 1, 0, 0, 2
Clsn2: 1
 Clsn2[0] = -17,-49, 17,  3
9030, 0, 0, 0, 2
Clsn2: 1
 Clsn2[0] = -16,-48, 16,  3
9030, 2, 0, 0, 2

[Begin Action 9191];_
Clsn2: 1
 Clsn2[0] = -17,-53, 16,  3
9030, 0, 0, 0, 9,H
Clsn2: 1
 Clsn2[0] = -15,-49, 18,  2
9030, 1, 0, 0, 2,H
Clsn2: 1
 Clsn2[0] = -17,-49, 17,  3
9030, 0, 0, 0, 2,H
Clsn2: 1
 Clsn2[0] = -16,-48, 16,  3
9030, 2, 0, 0, 2,H

[Begin Action 9192];_O
Clsn2: 1
 Clsn2[0] = -12,-46, 12, -1
9034, 0, 0, 0, 3
Clsn2: 1
 Clsn2[0] = -12,-49, 12, -1
9034, 1, 0, 0, 3

[Begin Action 9193];_
Clsn2: 1
 Clsn2[0] = -13,-48, 12, -1
9034, 0, 0, 0, 3, H
Clsn2: 1
 Clsn2[0] = -12,-48, 12, -2
9034, 1, 0, 0, 3, H

[Begin Action 9194];Ⴊ_O
Clsn2: 1
 Clsn2[0] = -18,-30, 38, -1
9032, 0, 0, 0, 9,H
Clsn2: 1
 Clsn2[0] = -19,-31, 36, -1
9032, 1, 0, 0, 2,H
Clsn2: 1
 Clsn2[0] = -19,-31, 35, -2
9032, 0, 0, 0, 2,H
Clsn2: 1
 Clsn2[0] = -19,-31, 34, -1
9032, 1, 0, 0, 2,H
Clsn2: 1
 Clsn2[0] = -19,-30, 35, -1
9032, 0, 0, 0, 2,H
Clsn2: 1
 Clsn2[0] = -18,-32, 35, -1
9032, 1, 0, 0, 2,H

[Begin Action 9195];Ⴊ_
Clsn2: 1
 Clsn2[0] = -18,-30, 38, -1
9032, 0, 0, 0, 9
Clsn2: 1
 Clsn2[0] = -19,-31, 36, -1
9032, 1, 0, 0, 2
Clsn2: 1
 Clsn2[0] = -19,-31, 35, -2
9032, 0, 0, 0, 2
Clsn2: 1
 Clsn2[0] = -19,-31, 34, -1
9032, 1, 0, 0, 2
Clsn2: 1
 Clsn2[0] = -19,-30, 35, -1
9032, 0, 0, 0, 2
Clsn2: 1
 Clsn2[0] = -18,-32, 35, -1
9032, 1, 0, 0, 2

[Begin Action 9196];Wv_^EO
Clsn2: 1
 Clsn2[0] = -11,-50, 12, -1
9036, 0, 0, 0, 3
Clsn2: 2
 Clsn2[0] =  -8,-31,  6, -2
 Clsn2[1] =  -2,-58, 18,-30
9036, 1, 0, 0, -1

[Begin Action 9197];Wv_
Clsn2: 1
 Clsn2[0] = -11,-50, 12, -1
9036, 0, 0, 0, 3,H
Clsn2: 2
 Clsn2[0] =  -8,-31,  6, -2
 Clsn2[1] =  -2,-58, 18,-30
9036, 1, 0, 0, -1,H
bƓĂ

}CPWN\_X
MJJcns[Statedef 3000]̉ɂ
[State 3000, VarRandom]
type = VarRandom
trigger1 = time = 0 && enemy,name = "MJJ"
v = 10
range = 1,12
Ƃ̂
trigger = time = 0 && enemy,name = "Fate_Copy"
ƒǉĂ
ɂ̉
[State 3000, VarRandom]
type = VarRandom
trigger1 = time = 0 && enemy,name != "MJJ" && var(10) = 0
v = 11
range = 1,4
Ƃ̂
trigger2 = time = 0 && enemy,name != "Fate_Copy" && var(10) = 0
ƒǉĂ

; ÁE3301
[Statedef 3301]̂
[State 0, ChangeAnim]
type = ChangeAnim2

[State 0, ChangeAnim]
type = ChangeAnim
񂠂̂
[State 0, ChangeAnim]
type = ChangeAnim2ɂ
Trigger1 = name != "MJJ" && time = 15 && enemy,var(10) = ̂
Trigger = name != "Fate_Copy" && time = 15 && enemy,var(10) = 
[State 0, ChangeAnim]
type = ChangeAnim
Trigger1 = name = "MJJ" && time = 15 && enemy,var(10) = 
Trigger = name = "Fate_Copy" && time = 15 && enemy,var(10) = 
ƕtĂiϐŐ䂵Ă邽߃p^[PQނ̂enemy,var(10) = ̂̐ԈႦȂ悤ɂĂ

^cItatsuo-S.cns
[Statedef 1500][Statedef 1501][Statedef 1502][Statedef 1510][Statedef 1511][Statedef 1512]ɂ

type = ChangeAnim
triggerall = anim != xxxx
trigger1 = authorname = "ouchi" && name = "tatsuo"̂
triggerigK[̔ԍȂ̂ňԉtrigger12ɂĂˁj = authorname = "minaduki" && name = "Fate_Copy"ƋLĂ

bhA[}[dKO
ARREMER-N.cns[Statedef -3]̉̂قɂ
; dKO蓮ڍs[State 182, Helper][State -2,TargetState]ɂ
trigger = Target,authorname = "" Ƃ̂񂠂̂
trigger = Target,authorname = "minaduki"ƒǉĂ

OXv[ǂ̂͂킽ׂ(2009/5/2HXVŌHj
OXv[̃uXɕs邽ߑΉɂ̓Xv[̂Kv

Xv[H-CNS̒̑葤̓ꃂ[VuX

[State 3121, AjύX]
type = ChangeAnim2
trigger1 = time = 0
value = 29971

ChangeAnim2ChangeAnimɂĂ݂Ă
ŕς͂łB

Pocket FighterH̃|PbgUM̂ԑԂAirNoقƂԂĂ̂Ŕ΋ɎɕύXĂ݂܂

CNS[Statedef 950]

[State 950]
type = ChangeAnim
trigger1 = Time = 0
triger1 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"
value = 9038

ł

AbV[q
vOGĂ킩Ȃ̂ŕۗ
;---------------------------------------------------------------------
; tFCgRs[pqAj@
;--------------------------- 
[Begin Action 19004]
19001,0, 0,0, 3
19001,1, 0,0, 3
19001,2, 0,0, 3
19001,3, 0,0, 3
19001,4, 0,0, 3
19001,5, 0,0, 3
19001,6, 0,0, 3
19001,7, 0,0, 3
19001,8, 0,0, 3
19001,9, 0,0, 3
19001,10, 0,0, 3
19001,11, 0,0, 3

;--------------------------- Ⴊ
[Begin Action 19034]
19011,0, 0,0, 3
19011,1, 0,0, 3
19011,2, 0,0, 3

;--------------------------- Ⴊ
[Begin Action 19014]
19011,3, 0,0, 3

;--------------------------- Ⴊ݁
[Begin Action 19039]
19011,2, 0,0, 3
19011,1, 0,0, 3
19011,0, 0,0, 3

;--------------------------- Oi
[Begin Action 19024]
19021,0, 0,0, 3,H
19021,1, 0,0, 3,H
19021,2, 0,0, 3,H
19021,3, 0,0, 3,H
19021,4, 0,0, 3,H
19021,5, 0,0, 3,H
19021,6, 0,0, 3,H
19021,7, 0,0, 3,H

;--------------------------- 
[Begin Action 19029]
19021,0, 0,0, 3
19021,1, 0,0, 3
19021,2, 0,0, 3
19021,3, 0,0, 3
19021,4, 0,0, 3
19021,5, 0,0, 3
19021,6, 0,0, 3
19021,7, 0,0, 3


;--------------------------- WvJn
[Begin Action 19054]
19041,0, 0,0, 3
19041,1, 0,0, 3
19041,2, 0,0, 3
19041,3, 0,0, 3
19041,4, 0,0, 3
19041,5, 0,0, 3

;--------------------------- Wv
[Begin Action 19044]
19042,0, 0,0, 3
19042,1, 0,0, 3
19042,2, 0,0, 3
19042,3, 0,0, 3
19042,4, 0,0, 3
19042,5, 0,0, 3
19042,6, 0,0, 3

;--------------------------- U
[Begin Action 19204]
19051,0, 0,0, 3
19051,1, 0,0, 3
19051,2, 0,0, 3
19051,3, 0,0, 3
19051,4, 0,0, 1
19051,5, 0,0, 1
19051,6, 0,0, 1
19051,3, 0,0, 3
19051,2, 0,0, 3
19051,7, 0,0, 3

;--------------------------- ႪݍU
[Begin Action 19214]
19061,0, 0,0, 3
19061,1, 0,0, 3
19061,2, 0,0, 1
19061,3, 0,0, 1
19061,4, 0,0, 1
19061,1, 0,0, 3
19061,0, 0,0, 3

;--------------------------- WvU
[Begin Action 19224]
19071,0, 0,0, 3
19071,1, 0,0, 3
19071,2, 0,0, 1
19071,3, 0,0, 1
19071,4, 0,0, 1
19071,5, 0,0, 3
19071,6, 0,0, -1


;--------------------------- 
[Begin Action 19504]
19081,0, 0,0, 3
19081,1, 0,0, 3
19081,2, 0,0, 3




